Kindergarten Math - Numbers EDU

By PARROTFISH STUDIOS

Kindergarten Math - Numbers EDUKindergarten Math - Numbers EDUKindergarten Math - Numbers EDUKindergarten Math - Numbers EDUKindergarten Math - Numbers EDU

6 video games for every of 30 stages that cover many of the counting, addition and subtraction content material lined in kindergarten/prep - the first year of faculty - or Early Stage 1 (4-7 yr olds). Suitable for remedial and extension groups.

* A whole of a hundred and eighty video games with the acquainted Parrotfish reward construction that can keep kids coming again to realize the three stars to see the final reward display.

* Explanatory screens for every of the video games and enjoyable educating animations for each concept

* Students move at their very own tempo and parents/teachers can monitor their progress.

* Each idea is taught in sequence beginning with only the numbers 0 to 5

* All the concepts, including addition and subtraction, are taught utilizing only these numbers, earlier than they transfer on to the subsequent set of numbers.

* The similar concepts are taught with an growing degree of problem as they progress by way of the phases.

* The video games cover counting, relying on, recognising subitised groups, ordering groups and numbers, read and act on number strains, use fingers, use shapes, write and recognise the numerals and carry out addition and subtraction issues.

Outcomes expected:

Counting to no much less than 30 (once there they really get it so can go on to one hundred but most schools do not anticipate it)

Counting on from any quantity to 30

Counting backwards from any quantity from 30

Addition of 2 or extra numbers to 10

Subtraction of two numbers less than 10

Instantly recognise the amount in a group of objects (subitising) as much as 10

Recognise the quantity represented on a number line

Use fingers as an addition / subtraction aid

Match completely different representations of the identical quantity - eg 2 3 is similar as an image displaying 5 fingers

Order groups of objects and numbers

Find the missing numbers in a pattern

Use instances to represent numbers as groups of 5 and 10

We don't rush them by way of the early phases of the video games. It is essential that the ideas introduced in these early levels are totally grasped. Progress after the primary set of games should be steady and rewarding.

Celebrate the achievement of stars with your baby. Some people have matched monetary rewards to stars and located it highly motivating - see what works for your baby.

We encourage persistence! It has been discovered that persistence is a positive attribute in any learning situation. A child with a high stage of persistence will be extra likely to succeed.

Our games introduce ideas fully and give a lot of help as the issue will increase. If it is simply too exhausting then they could have to spend time on pre-reading spend time on pre-reading and pre-maths games that include matching, tracing, sorting and manipulation of objects.

The Games

1. CLARENCE CLAMS TREASURE

Help Clarence Clam collect pirate treasure. Drag the diamonds around as you depend them then tap on the card that matches the number of diamonds.

2. TRACING / WRITING NUMERALS

You are learning to put in writing numbers. Begin on the 1 and observe the arrow to the subsequent dot. The first go will look perfect but the next one will show where you really drew.

3. PENGUIN IS LOST

Polly Penguin is misplaced. Look on the card she is holding up, keep in mind what it's then find the igloo that has a sign that has the identical worth and faucet on it.

4. CLOWN FISH GROWS A GARDEN

Cooper Clown Fish is looking after his seaweed backyard. When he finds an empty you have to work out what's lacking and faucet the correct card.

5. CLARA CRAB

Miss Clara Crab is educating you to depend and match numbers, shapes and quantity sentences. Drag the cards with the identical value on prime of each other.

6. TITUS TURTLE SAVES THE DAY

When Titus Turtles practice involves a collapsed bridge the sign will present what number of blocks are needed for the repair. Drag the blocks on to the case above the bridge then tap on Titus's head.

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